![Fantasy grounds 2 effects](https://kumkoniak.com/71.jpg)
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You can set the default upcast level for each spell by adding in the spell name (e.g. However, you will need to adjust the effect of the spell manually (in many cases as easy as right-clicking to add additional damage die). Upcasting spells is possible by first entering the intended cast level.
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If the character has both spell slots and pact magic slots the priority will be pact magic -> spell slots.
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This extension will also automatically expend the appropriate spell slot when you click on a star button ("use power" button). Shift-clicking use power button will not execute any actions.įeature 2: Expending spell slots on cast and spell upcasting "->2" will only execute the first two actions). You can limit the number of actions per spell by putting "->#" in spell/power name, where # is the number of actions to execute (e.g. You can change the number of actions executed by default in options. If the attack misses or the save fully succeeds, the actions afterward will not be executed. This extension will automatically execute actions one by one when you click on a button to the left of the weapon/spell/power name (see picture).īy default, all actions will be used in the order from left to right. This extension allows to fully automate combat for player characters. You can even have effects on items that only work for that item when it's used in combat.This is an EXTENSION for use with the Fantasy Grounds VTT and specifically the D&D 5E ruleset only! Items worn on PCs will have their effects applied automatically. These effects will be applied to N/PCs when they are placed into the combat tracker automatically. It works similar to the above except when you drag/drop the PC into the combat tracker these effects will be added automatically. You will also notice the same type of entry for Player characters, under the "Abilities" tab in a section called "Advanced Effects".
![fantasy grounds 2 effects fantasy grounds 2 effects](https://www.fantasygrounds.com/images/screenshots/FGImage.jpg)
It works similar to the above except when you drag/drop the NPC into the combat tracker these effects will be added automatically. You will also notice the same type of entry for NPCs. How does it work? When you apply the extension to a 5E campaign you'll notice a new field on items, npcs and character sheets (under Abilities tab) called "Effect Features".įor items, when you add an effect such as "IFT: ALIGN (evil) AC: 2 " it will be placed on the owner of the item if they equipped the item and are in the combat tracker.
![Fantasy grounds 2 effects](https://kumkoniak.com/71.jpg)